Computational Thinking and Inventions Lessons and Activities | Paper and Digital
Computational Thinking and Inventions Lessons and Activities | Paper and Digital
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$6.50 CAD
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Students will learn about creative and computational thinking and how it is used to solve problems and create new things. This includes Canadian inventions that are used in everyday life. Best of all, you don't have to plan anything because we did it for you!
This engaging resource includes:
- definitions of creative and computational thinking.
- writing instructions.
- following steps within instructions.
- how creative thinking and computational thinking are used to solve problems.
- common Canadian inventions including the zipper, garbage bags, IMAX, Canadarm and paint roller.
- two complete teacher lesson plans including possible modifications for differentiation.
- student pages and templates.
- answer keys and suggested answers.
- opportunities to extend learning.
- ideas for how to use this resource in the classroom, online, or a mix.
- a digital version of all the student pages that use Google Slides. You must download the PDF file and use the access link in the file to get your digital copy.
- an alignment guide for Alberta Outcomes.
These lessons align with:
- Alberta Science Curriculum © 2022 Grade 3 (new outcomes)
These lessons support:
- any lesson about computational thinking or writing instructions.
- any lesson about Canadian inventions.
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Ninja Note: To access the digital version, download the PDF and use the link in that file.
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